The Mr.White has recently learnt of a blood charm that negatively influences their life. In an attempt to confront the wizard who first cast the charm on their grandfather, the main character embarks on a journey to the wizard's lair (in the woods). On their way, they learn more about the world and their own blood charm, gaining countercharms to help nullify their condition or provide boosts.

WASD - movement

E to interact

I to open inventory

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